Interactive Fiction Project

Due Dates:

March 3
Project 1.0 (due by the end of class)

March 10
Project 2.0; Paper, first draft (both saved to Dropbox prior to class)

March 12 (noon)
Final Project and Paper Due (both saved to Dropbox prior to class)

Description
We've read about the history of Interactive Fiction (IF) and have played with/read some works of IF. Using Twine, you will work with one other person to design your own work of IF. Your project should be inspired by a previous work of IF and should also incorporate some of the ideas from Nick Montfort's Twisty Little Passages. Your goal is to create a meaningful and relatively complex experience for the interactor.

In addition to designing this piece of interactive fiction, each pair of students will write a paper describing and explaining what you've created. Your paper will be no more than 1000 words (four pages double-spaced) and will do the following:

  • Explain the inspiration for your project. Remember that you should be drawing on both Montfort's text and on the games we've been playing to develop ideas for your work of IF.
  • Explain your project in the terms laid out by Montfort in Twisty Little Passages. You may choose to describe your game in terms of the basic components of IF (laid out in Chapter 1), or in terms of Montfort's discussion of riddles, or you might compare your game to one of the examples of IF he discusses in the text.
  • Explain how you incorporated feedback that you received during the testing phase. Your classmates will play the various versions of your game, and you will incorporate the feedback you receive during these "user tests." Your paper should explain what changes you made and how you addressed this feedback.

Grade Criteria
When responding to these projects, Eric and I will be asking:

  • Does your project show evidence that you have understood and made use Montfort's discussion of IF in Twisty Little Passages?
  • Does your project take advantage of the Twine system? Does it provide a meaningful and relatively complex experience for the interactor?
  • Does your paper explain the inspiration for your project, and does it draw on the works of IF that we've discussed and played?
  • Does your paper explain how your piece of IF works, and how you've incorporated feedback?
  • Was your project submitted on time? (I do not accept late work.)
  • Does your paper observe the word limit?
  • Does your paper have minimal grammatical and/or structural problems?