Assignments

Livetweeting Lectures

During lectures in this class, students will be using Twitter to "livetweet." This will serve as a way for students to engage with the lecture material, ask questions about that material, and even to interact with each other during lecture.

You are required to tweet at least five times during class discussion, and you must use the lecture hashtag #eng177 in order to get credit for your tweets. You are encouraged to retweet anything you find interesting or worthy of passing along, but a retweet does not count toward your five tweets. While you will not be graded on the content of your tweets, your TAs will be tracking the Twitter conversation during class to make sure that your posts pertain to lecture. In addition, TAs will be ensuring that each student meets the minimum number of required tweets.

If you already have a Twitter account, you may use that account during lecture. You may also choose to set up a separate Twitter account for this class. Regardless, the Twitter account you use for this class cannot be "protected," and you will have to share your Twitter username with your TA.

While there are any number of ways to approach livetweeting during lecture, here are a few suggestions for how you might approach these posts:

  • Summary: A summary of a point or argument made during lecture. This kind of tweet might summarize an argument made by the person lecturing, or it might summarize an argument that the lecturer is citing.
  • Link: A link to something mentioned during lecture or to something relevant to the discussion.
  • Question: A question you have about material covered in the lecture. TAs will keep an eye on the Twitter stream, and we will try to answer your questions either during the lecture period or during Labs.
  • Answer: An answer to a classmate's question. Maybe you know the answer to a question asked during lecture. Why not answer it?

Lecture Storify

Due Date: Due one week after the lecture day that you are discussing in your Storify. TAs will schedule these with you at the beginning of the semester.

Once during the semester, you will compose a summary of a day's tweets using Storify, a web service that allows you to synthesize a collection of tweets and text. Your TA will provide you with a signup sheet for scheduling which Lecture day you will cover with your Storify. We'll cover how to use Storify in lecture and lab.

Your lecture Storify will be graded on a credit/no credit basis, and it will be worth 10% of your grade. Your job in this assignment is to identify some pattern or trend during the Twitter conversation and to synthesize some of the tweets from that day into a coherent story. You'll use Storify to embed tweets, and you'll write text that explains the trends and patterns that you've noticed.

When creating this Storify, keep in mind that you'll be using this tool for your final project (a Storify that documents how you and a partner traversed one of the games we're playing in class). So, this assignment offers you a chance to synthesize one day's discussion as well as a chance to become familiar with Storify. Take advantage of this opportunity as it will help you during that final project.

In order to get credit for this assignment, you'll need to do the following:

  • Include at least 20 tweets from the lecture day that you're analyzing.
  • Locate some pattern (or set of patterns) from the Twitter conversation, linking together tweets into a coherent story.
  • Use your own words to synthesize the conversation. Your Storify should include text written by you in addition to embedded tweets, images, video, and links.
  • Create a Storify that is generally well written and free of grammatical errors.

The Catalogue of Obsolete Entertainments

Due Date: 2/28 at noon

In D.B. Weiss' Lucky Wander Boy, Adam Pennyman is working to create what he calls The Catalogue of Obsolete Entertainments, a collection of videogame reviews that analyze old games such as Pac-Man and Micro-Surgeon. The reviews are written in a very particular style, and D.B. Weiss seems to want to show us that Pennyman takes these games and their cultural implications very seriously (perhaps too seriously). Your task during this 750-1000 word paper (3-4 pages, double-spaced, 12-point Times New Roman) is to write your own entry for The Catalogue of Obsolete Entertainments, imitating Pennyman's style.

You will choose which game to write about, but it must be a game that could conceivably be in Pennyman's catalog. Our cutoff date for Adam's "classical" period is any game made up to and including 1983 (the year of the videogame crash). This means that you can't write about a contemporary videogame and that you'll have to do some research on older games. In addition, you can't write about any of the games that Pennyman writes about in Lucky Wander Boy. In addition to finding a game to review, you'll need to play that game (using any number of emulators online for old game systems) and conduct some research on it.

Your entry into the Catalogue should mimic Pennyman's style in terms of both how the review looks (providing technical specifications at the beginning, etc.) and his writing style. In class, we'll discuss some strategies for imitation.

This paper will represent 20% of your grade. When grading these papers, your TAs will be asking the following questions:

  • Have you chosen an appropriate game?
  • Does your catalogue entry demonstrate that you've researched and played the game?
  • Does your entry look like those composed by Pennyman? Is is formatted similarly?
  • Have you effectively imitated Pennyman's style and approach to reviewing games?
  • Is your entry generally well written and free of grammatical errors?

OASIS Twine Game

Due Date: 4/11 at noon

In Ernest Cline's Ready Player One, the characters move through a massive online game world called the OASIS, and the central plot focuses on an easter egg embedded in the OASIS by its creator, James Halliday. Halliday is obsessed with 1980s popular culture, and each of the puzzles he creates for the easter egg are focused on that obsession. In this project, you'll be using a platform called Twine to create your own puzzle game inspired by Halliday's various puzzles in the OASIS.

For this project, you'll work in groups of three or four, and you'll create an easter egg puzzle based not on 1980s culture but instead on contemporary popular culture. So, while Halliday was obsessed with anything from The Breakfast Club to Family Ties, you should feel free to pursue your own interests and obsessions from contemporary culture.

Regardless of what inspires your puzzle game, the goal is to create a game that calls for the player to solve puzzles in order to reach some "win" state. In addition to submitting your Twine game, you'll submit a walk-through document. This will serve as the "key" to your game. While your TAs will be evaluating your game by playing it, these documents will help them if they get stuck.

This project will represent 25% of your grade. When grading these projects, your TAs will be asking the following questions:

  • Does your game make use of the affordances of Twine, using code to create a dynamic reading and playing experience?
  • Does your game ask the player to solve puzzles in ways similar to Halliday's easter egg?
  • Is the game coherent and clear? Do all of its pieces hold together? Does the player leave the experience with a clear sense of what you are trying to communicate?
  • Are your project and walk-through document generally well written and free of grammatical errors?

Game Storify

Due Date for Braid Storify: 4/25 at Noon
Due Date for Gone Home Storify: 5/6 at Noon
Due Date for Final Revised Storify: 5/13 at 7:25pm

Our final unit has included the games Braid and Gone Home, each of which use the videogame medium differently to tell stories. In this project, you'll pair up with one person from your Lab section to "livetweet" the process of playing the game and then to create a Storify that synthesizes all of those tweets. Together with your partner, you will be creating Storifies for both of these games, but only one will be submitted for the final project. This will give you an opportunity to choose which Storify you'd like to submit for credit, and it will also mean that you'll have an opportunity to revise the Storify that you decide to submit.

You should plan several gameplay sessions with your partner. One group member should be playing the game, while the other is livetweeting the action. Members should change roles often. The tweets are an opportunity to record your progress and insights about the game, note when you are stuck or how you solved certain puzzles or problems, point out "light bulb moments" during gameplay, and connect the game to class readings. You should also link to other texts or resources (for example, texts, songs, or films alluded to during the game or pieces others have written about the game). Much like lecture livetweets, you should use Twitter in whatever way works best for you and in ways that shed light on your group's experience of playing the game.

After completing the game, your group will create a Storify that synthesizes all of your game tweets and tells the story of how you finished or "solved" the game. The Storify does not have to encompass the entire game--you can choose a section of the game to focus on as you compile tweets and other resources for the STorify.

Your Storify should also incorporate relevant sections from First-Person, and it can also incorporate sources you discover on your own. All group members should contribute to all portions of the project (playing the game, livetweeting, composing the Storify).

This project will represent 20% of your grade. The breakdown is as follows:

Braid Storify: 5% (Credit/No Credit)
Gone Home Storify: 5% (Credit/No Credit)
Finale Revised Storify: 10%

When grading these projects, your TAs will be asking the following questions:

  • Does your Storify identify a central theme that arose during gameplay?
  • Does the Storify include what your group discovered and struggled with while playing the game?
  • Does your Storify incorporate various media to tell your story, including Tweets, images, and video?
  • Does your Storify demonstrate that you've conducted research by connected the game to sources we have read in class and sources that you've discovered on your own?
  • Is your Storify generally well written and free of grammatical errors?