Schedule


Unit 1: Rhetorical Computing

September 9
Read: Bogost, preface and pp. 1-14
Play: "Papers, Please"
In class: Discuss syllabus, discuss reading, discuss Papers, Please

September 16
Read: Bogost pp. 15-64
Play: "Papers, Please"
In class: Discuss LRO, discuss reading, discuss Papers, Please

September 23
Read: Bogost (your group's assigned chapter)
In class: Group presentations, game design workshop

September 27
[LRO PART A due at noon]

September 30
In class: Game design workshop

October 4
[Version 1.0 of game due at noon]

October 7
In class: Game design workshop

October 11
[Version 2.0 of game due]

October 14
In class: Game design workshop


Unit 2: Creative Computing

October 21
[Version 3.0 of game due]
Read: 10 PRINT pp. 1-18, pp31-50 ("Introduction" and "Mazes")
In class: Discuss reading, presentations

October 25
[Midterm LRO Due at Noon]

October 28
Read: 10 PRINT "Regularity" and "Randomness"
In class: Discuss reading, 10print workshop

November 4
Read: 10 PRINT "Basic," "The Commodore 64," and "Conclusion"
In class: Discuss reading, 10print workshop

November 11
10print presentations


Unit 3: Physical Computing

November 18
Read: Levi-Strauss (Dropbox), "Kinect-ing Together"
In Class: Arduino Workshop
NOTE: This workshop will run from 2:30 until 6:30, and dinner will be provided.

November 25
Arduino Workshop

December 2
Arduino Workshop

December 9
Physical Computing Project Presentations

December 21
[Final LRO due at 7:45am]

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