As we read Little Brother, we'll be learning some of the basics of making games and interactive stories using the Twine platform. You'll be making your own game in response to Little Brother. While Twine allows us to make complex games, your game will be a "mini-game" and will not require you to use all of the complex possibilities afforded by the Twine platform.
In Little Brother, Doctorow is using fiction to teach the reader about technology, surveillance, hacking, and a range of technological concepts. Your mini-game should take this same approach, but instead of using only narrative to teach these lessons, you can use the features of a game or interactive narrative. By presenting your player with choices, you can teach them in a way that is similar to what Doctorow is attempting.
Your game must be completable in about three minutes, must offer multiple possibilities (each play through should yield somewhat different results), and must teach the player something from Little Brother. Doctorow gives us multiple moments when he's teaching the reader about technology, and you should choose one of these examples as the basis for your game.