Course Readings and Resources
This is a list of all materials students are responsible for in this course. Any resources that are not available online are available for download on our Canvas site.
Allado-McDowell, K. Amor Cringe. Deluge Books, 2022.
Auger, James. “Speculative Design: Crafting the Speculation.” Digital Creativity, vol. 24, no. 1, Mar. 2013, pp. 11–35.
Bajohr, Hannes. “The Paradox of Anthroponormative Restriction: Artistic Artificial Intelligence and Literary Writing.” CounterText, vol. 8, no. 2, Aug. 2022, pp. 262–82.
Barker, Tim. “Experimental Research in the Digital Media Arts.” Handbook of Research on Creativity, Edward Elgar Publishing, 2013, pp. 282–96.
Borsuk, Amaranth. The Book. MIT Press, 2018.
Chandler, Annmarie. “Animating the Social: Mobile Image/Kit Galloway and Sherrie Rabinowitz.” At a Distance: Precursors to Art and Activism on the Internet, edited by Annmarie Chandler and Norie Neumark, MIT Press, 2005, pp. 152–74.
Easterling, Keller. Medium Design: Knowing How to Work on the World. Verso, 2021.
Excerpts from A Hole in Space -- the Mother of All Video Chats. Directed by Larry press, 2008. YouTube, https://www.youtube.com/watch?v=QSMVtE1QjaU.
Fickers, Andreas, and Annie Oever. Doing Experimental Media Archaeology: Theory. De Gruyter, 2022.
Fischer, Gerhard, and Elisa Giaccardi. “Meta-Design: A Framework for the Future of End-User Development.” End User Development, edited by Henry Lieberman et al., vol. 9, Springer Netherlands, 2006, pp. 427–57.
Philip Glahn, and Cary Levine. The Future Is Present. MIT, 2024.
Jagoda, Patrick. Experimental Games: Critique, Play, and Design in the Age of Gamification. University of Chicago Press, 2020.
Kazemi, Darius. How to Run a Small Social Network Site for Your Friends. 31 Aug. 2019, https://runyourown.social/.
Minus. https://bengrosser.com/projects/minus/. Accessed 28 July 2022.
“NET ART ANTHOLOGY: The World in 24 Hours.” NET ART ANTHOLOGY: The World in 24 Hours, 27 Oct. 2016, https://anthology.rhizome.org/the-world-in-24-hours.
SATELLITE ARTS_ JUL-NOV 1977 - Galloway & Rabinowits - Invention of Distributed Immersive VR & Telecollaborative Performance on Vimeo. https://player.vimeo.com/video/436193481. Accessed 22 Aug. 2024.
Stuck in the Scroll. https://bengrosser.com/projects/stuck-in-the-scroll/. Accessed 22 Aug. 2024.
Supplemental Resources
This is a list of supplemental resources. Students are not responsible for these sources, but Prof. Brown will add to this list throughout the semester as he references things during lecture and discussion that are not on the list above.
Adrian, Robert. "The World in 24 Hours" (Net Art Anthology Entry)
Blow, Jonathan. Braid (Video Game). 2008
Brady, Scott. Hues and Cues (Tabletop Game). 2020
Bratton, Benjamin H. "On Speculative Design." DIS Magazine.
https://dismagazine.com/discussion/81971/on-speculative-design-benjamin-...
Cox, Geoff, and Alex McLean. Speaking Code: Coding as Aesthetic and Political Expression. MIT Press, 2012.
Emmons Jr., Robert A. & James J. Brown, Jr, "R-CADE's Ecology of Practices: An Exploded-View Diagram," Artifact & Apparatus: Journal of Media Archaeology 2 (Fall 2022): 19–40.
Galloway, Anne, and Catherine Caudwell. "Speculative design as research method: From answers to questions and “staying with the trouble”." In Undesign, pp. 85-96. Routledge, 2018.
Gidney, Eric. “Art and Telecommunications: 10 Years On.” Leonardo, 1991, pp. 147–52.
---. “The Artist’s Use of Telecommunications: A Review.” Leonardo, 1983, pp. 311–15.
Goldsworthy, Andy. Andy Goldsworthy: Rivers and tides. Roxie Releasing, 2004.
Joshi, Viraj. "World-Building Methods for Speculative Design and Fiction." 2021.
https://medium.com/world-building-methods-for-speculative-design-and/wor...
Latour, Bruno. “Sensitizing.” In Experience: Culture, Cognition, and the Common Sense, edited by Caroline A Jones, David Mather, and Rebecca Uchill. MIT Press, 2016.
Ratto, M. (2011). Critical making: Conceptual and material studies in technology and
social life. The Information Society, 27(4), 252-260.
Tarsa, Becca, and James J. Brown Jr. "Complicit interfaces." Precarious rhetorics (2018): 255-275.
Van der Heijden, Tim, and Aleksander Kolkowski. Doing experimental media archaeology: Practice. De Gruyter, 2022.
Youngblood, Gene. “Metadesigning for the Future - Gene Youngblood.” NeMe, 31 Oct. 2013, https://www.neme.org/texts/metadesigning-for-the-future.